Previsualization environment for EMBERS PARK displaying runtime Unreal Engine environment on flat-surface in-game walls preparing for real-world LED walls
Entire design programmed, 3d modeled and animated with original sound as requested for SHOTGUN SAMURAI
Runtime-dynamic custom edge climbing system with replication for TOXIC TWILIGHTS, players can climb any edge deemed mathematically climbable
Custom artificial intelligence design for SHORES OF PLUNDER with player interactions, triggers, animations, health and combat system